@startuml
sprite $brave [48x48/16] {
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0000000000000002CFFFFFFFFFFFFFFD3000000000000000
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0000000000000000002CFFFFFFFFD3000000000000000000
000000000000000000008FFFFFF900000000000000000000
0000000000000000000003DFFD3000000000000000000000
000000000000000000000005500000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BRAVE(_alias) ENTITY(rectangle,black,brave,_alias,FA6 BRAVE)
!define FA6_BRAVE(_alias, _label) ENTITY(rectangle,black,brave,_label, _alias,FA6 BRAVE)
!define FA6_BRAVE(_alias, _label, _shape) ENTITY(_shape,black,brave,_label, _alias,FA6 BRAVE)
!define FA6_BRAVE(_alias, _label, _shape, _color) ENTITY(_shape,_color,brave,_label, _alias,FA6 BRAVE)
skinparam folderBackgroundColor<<FA6 BRAVE>> White
@enduml